namespace StigespilletTDD.test; using StigespilletTDD; public class Tests { [Test] public void TestStartAt0() { var game = new Game(4); int position = game.GetPlayerPosition(0); Assert.AreEqual(0, position); } [Test] public void TestInitialMove() { var game = new Game(4); game.Move(1, 4); var position = game.GetPlayerPosition(0); Assert.AreEqual(4, position); } [Test] public void TestMultiplePlayerPosition() { var game = new Game(2); game.Move(0, 3); game.Move(1, 4); Assert.AreEqual(3, game.GetPlayerPosition(0)); Assert.AreEqual(4, game.GetPlayerPosition(1)); } [TestCase(1,40)] [TestCase(36,52)] [TestCase(24,5)] public void TestLadder(int posFrom, int posTo) { var game = new Game(1); game.Move(0,posFrom); Assert.AreEqual(posTo, game.GetPlayerPosition(0)); } [Test] public void TestDiceMax6() { } [Test] public void TestNotWinning() { var game = new Game(1); game.Move(0, 2); var winner = game.GetWinner(); Assert.IsNull(winner); } [Test] public void TestWinning() { var game = new Game(1); game.Move(0, 1); game.Move(0, 3); game.Move(0, 3); game.Move(0, 6); game.Move(0, 2); var winner = game.GetWinner(); Assert.AreEqual(0, winner); } }