minesweeper some progress

This commit is contained in:
Geir Okkenhaug Jerstad 2024-09-03 13:48:06 +02:00
parent 5f623b19cb
commit e30ed748ad
3 changed files with 175 additions and 1 deletions

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
</body>
</html>

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@ -111,7 +111,21 @@
} }
function calculateNearByBombs() { function calculateNearByBombs() {
for (var rowCounter = 0; rowCounter < matrixModel.rows.length; rowCounter++) {
var modelRow = matrixModel.rows[rowCounter];
for (var cellCounter = 0; cellCounter < modelRow.cells.length; cellCounter++) {
var modelCell = modelRow.cells[cellCounter];
modelCell.bombsNearBy =
countBomb(rowCounter - 1, cellCounter - 1)
+ countBomb(rowCounter - 1, cellCounter)
+ countBomb(rowCounter - 1, cellCounter + 1)
+ countBomb(rowCounter, cellCounter - 1)
+ countBomb(rowCounter, cellCounter + 1)
+ countBomb(rowCounter + 1, cellCounter - 1)
+ countBomb(rowCounter + 1, cellCounter)
+ countBomb(rowCounter + 1, cellCounter + 1);
}
}
} }
function handleClick(aMouseEvent) { function handleClick(aMouseEvent) {

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<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title></title>
<style type="text/css">
td {
border: 1px solid darkgray;
padding: 2px;
width: 25px;
height: 25px;
text-align: center;
vertical-align: middle;
font-weight: bolder;
text-shadow: 1px 0 #888888;
background-color: gray;
}
td.x3 {
color: red;
}
td.x2 {
color: green;
}
td.x1 {
color: blue;
}
table {
border-spacing: 0;
border-collapse: collapse;
}
</style>
</head>
<body>
Minesweeper
<table id="matrix"></table>
<script type="text/javascript">
var matrixModel;
var matrixView = document.getElementById('matrix');
var totalNumberOfBombs = 37;
var size = 16;
init(size);
placeBombs();
calculateNearByBombs();
showMatrix();
function showMatrix() {
matrixView.innerHTML = '';
for (var rowCounter = 0; rowCounter < matrixModel.rows.length; rowCounter++) {
var viewRow = matrixView.insertRow();
var modelRow = matrixModel.rows[rowCounter];
for (var cellCounter = 0; cellCounter < modelRow.cells.length; cellCounter++) {
var viewCell = viewRow.insertCell();
var modelCell = modelRow.cells[cellCounter];
if (modelCell.isOpen) {
viewCell.style.backgroundColor = 'lightcyan';
if (modelCell.isBomb) {
viewCell.innerHTML = '💣';
} else if (modelCell.bombsNearBy > 0) {
viewCell.innerHTML = modelCell.bombsNearBy;
viewCell.classList.add('x' + modelCell.bombsNearBy);
}
} else {
viewCell.addEventListener("click", handleClick, false);
}
}
}
}
function placeBombs() {
for (var bombCount = 0; bombCount < totalNumberOfBombs; bombCount++) {
var rowIndex = Math.floor(Math.random() * size);
var columnIndex = Math.floor(Math.random() * size);
var modelCell = matrixModel.rows[rowIndex].cells[columnIndex];
modelCell.isBomb = true;
}
}
function calculateNearByBombs() {
for (var rowCounter = 0; rowCounter < matrixModel.rows.length; rowCounter++) {
var modelRow = matrixModel.rows[rowCounter];
for (var cellCounter = 0; cellCounter < modelRow.cells.length; cellCounter++) {
var modelCell = modelRow.cells[cellCounter];
modelCell.bombsNearBy =
countBomb(rowCounter - 1, cellCounter - 1)
+ countBomb(rowCounter - 1, cellCounter)
+ countBomb(rowCounter - 1, cellCounter + 1)
+ countBomb(rowCounter, cellCounter - 1)
+ countBomb(rowCounter, cellCounter + 1)
+ countBomb(rowCounter + 1, cellCounter - 1)
+ countBomb(rowCounter + 1, cellCounter)
+ countBomb(rowCounter + 1, cellCounter + 1);
}
}
}
function countBomb(row, column) {
if (row < 0 || row >= size || column < 0 || column >= size) return 0;
return matrixModel.rows[row].cells[column].isBomb;
}
function init(size) {
matrixModel = {};
matrixModel.rows = [];
for (var rowCounter = 0; rowCounter < size; rowCounter++) {
var newRow = {};
newRow.cells = [];
for (var cellCounter = 0; cellCounter < size; cellCounter++) {
var newCell = {};
newCell.isBomb = false;
newCell.isOpen = false;
newCell.bombsNearBy = 0;
newRow.cells.push(newCell);
}
matrixModel.rows.push(newRow);
}
}
function handleClick(aMouseEvent) {
var rowIndex = aMouseEvent.srcElement.parentElement.sectionRowIndex;
var columnIndex = aMouseEvent.srcElement.cellIndex;
var modelCell = matrixModel.rows[rowIndex].cells[columnIndex];
openBlankCells(rowIndex, columnIndex);
modelCell.isOpen = true;
showMatrix();
}
function openBlankCells(rowIndex, columnIndex) {
if (rowIndex < 0 || rowIndex >= size || columnIndex < 0 || columnIndex >= size) return;
var modelCell = matrixModel.rows[rowIndex].cells[columnIndex];
if (!modelCell.isBomb && !modelCell.isOpen && modelCell.bombsNearBy === 0) {
modelCell.isOpen = true;
openBlankCells(rowIndex - 1, columnIndex);
openBlankCells(rowIndex, columnIndex - 1);
openBlankCells(rowIndex, columnIndex + 1);
openBlankCells(rowIndex + 1, columnIndex);
}
}
</script>
</body>
</html>