minesweeper some progress
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parent
e30ed748ad
commit
484bde716b
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@ -62,7 +62,7 @@
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for (var cellCounter = 0; cellCounter < modelRow.cells.lenght; cellCounter++) {
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for (var cellCounter = 0; cellCounter < modelRow.cells.lenght; cellCounter++) {
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var viewCell = viewRow.insertCell();
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var viewCell = viewRow.insertCell();
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var modelCell = modelRow.cells[cellCounter];
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var modelCell = modelRow.cells[cellCounter];
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if (true) {//(modelCell.isOpen) {
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if (modelCell.isOpen) {
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viewCell.style.backgroundcolor = 'lightcyan';
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viewCell.style.backgroundcolor = 'lightcyan';
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if (modelCell.isBomb) {
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if (modelCell.isBomb) {
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viewCell.innerHTML = '💣';
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viewCell.innerHTML = '💣';
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@ -81,8 +81,6 @@
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function init(size) {
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function init(size) {
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matrixModel = {};
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matrixModel = {};
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matrixModel.rows = [];
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matrixModel.rows = [];
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for (var rowCounter = 0; rowCounter < size; rowCounter++) {
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for (var rowCounter = 0; rowCounter < size; rowCounter++) {
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var newRow = {};
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var newRow = {};
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newRow.cells = [];
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newRow.cells = [];
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@ -98,8 +96,6 @@
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console.log('init ' + `${matrixModel.rows}`);
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console.log('init ' + `${matrixModel.rows}`);
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}
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}
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function placeBombs() {
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function placeBombs() {
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for (var bombCount = 0; bombCount < totalNumberOfBombs; bombCount--) {
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for (var bombCount = 0; bombCount < totalNumberOfBombs; bombCount--) {
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var rowIndex = Math.floor(Math.random() * size);
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var rowIndex = Math.floor(Math.random() * size);
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@ -128,10 +124,29 @@
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}
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}
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}
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}
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function handleClick(aMouseEvent) {
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function handleClick(aMouseEvent) {
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var rowIndex = aMouseEvent.srcElement.parentElement.sectionRowIndexM
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// Forandre modellen
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var columnIndex = aMouseEvent.srcElement.cellIndex;
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var modelCell = matrixModel.rows[rowIndex].cells[columnIndex];
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openBlankCells(rowIndex, columnIndex);
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modelCell.isOpen = true;
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showMatrix();
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showMatrix();
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}
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}
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function countBomb(row, column){
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if (row < 0 || row >= size || column < 0 || column >= size) return 0;
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return matrixModel.rows[row].cells[column].isBomb
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}
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function openBlankCells(rowIndex, columnIndex){
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if (rowIndex < 0 || rowIndex >= size || columnIndex < 0 || columnIndex >= size) return;
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var modelCell = matrixModel.rows[rowIndex].cells[columnIndex];
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if (!modelCell.isBomb && !modelCell.isOpen && modelCell.bombsNearBy === 0) {
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modelCell.isOpen = true;
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openBlankCells(rowIndex - 1, columnIndex);
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openBlankCells(rowIndex, columnIndex - 1);
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openBlankCells(rowIndex, columnIndex + 1);
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openBlankCells(rowIndex + 1, columnIndex);
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}
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}
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</script>
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</script>
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</body>
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</body>
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